Suicide Guy: Sleepin' Deeply
Publisher: Chubby Pixel
Developer: Fabio Ferrara
Genre: Platforming / Puzzle
Release Dates: 7 Jun, 2018 (EU & NA)
Price: 3,29€ (Steam)
Suicide Guy: Sleepin' Deeply is a sequel to 2017's Suicide Guy, following the same premise, with generally more complex levels, but a lesser amount of content overall, for comparison if the original Suicide Guy took 4-5 hours to complete, Sleepin' Deeply can be finished in one sitting in less than 2 hours. That is mainly because instead of having over 20 distinct levels like the original had, the sequel only has 6 levels, the catch being that they are generally larger and more complex, but that has different meanings depending on which level you're talking about exactly. Some levels like the Mad Max inspired one or the last one are only large in size, with the solution being obvious once you take a look around and figure out how you're supposed to die, but that means you have a lot of empty space that you have to traverse just to get to the point of interest, which isn't always fun to do. Other levels such as the Tamagotchi one are only longer because they made it to be by adding repetitive chores such as feeding and cleaning after your Tamagotchi, but the action here only takes place in two small rooms.
If the original Suicide Guy was something you enjoyed, this is basically more of that, but considering the lower amount of content and some confusing parts that I will get to in a second, I just don't understand why this wasn't just added as more DLC to the original game instead of selling it as a new game since there are no improvements to any of the problems that were present in the original and even with the lesser amount of levels that could've been connected in a way, there's still no story. Instead this time the explanation behind ending up in the same fast food level selection section from the original is that the Suicide Guy decided to try out this new stronger beer, but if you ask me the original beer was better.
This is in every way possible an extension to the original Suicide Guy including gameplay, you still have the same walking puzzle based game, but with more confusion and wasted time, as the larger maps will make you look a while for the solution instead of following the obvious path from the original. That doesn't necessarily mean the puzzles are in any way difficult because for almost every level the solution will be obvious once you reach the other end of the map and it's only a matter of figuring out how to trigger that one thing that will get you killed; there is one exception to this with the Looney Tunes level where you have the ability to combine items from blueprints that you collect around the map and create new items, but since the map is fairly large and each section can be accessed only after crafting the previous item from the blueprint you collected before, you will end up doing a lot of pointless walking around the map until you figure out the order in which you're supposed to tackle the sections.
The quality of levels once again depends on which one you play, the Mad Max one was in my opinion the most entertaining because it never forces you to walk around looking for what you're supposed to do for too long as the solution is obvious from the start, so you can focus entirely on getting there and having fun along the way. On top of all that, you still have all the bugs and glitches from the original game, none of which have been fixed, including getting stuck in the map and items disappearing, and also in one instance the Tamagotchi NPC forced me into a corner unable to get out, forcing me to restart the whole level.
As this is an extension of the original Suicide Guy it looks exactly the same, although the larger levels by design have more stuff crammed into it, but just like the previous game you can differentiate the things you're supposed to interact with from everything else mostly because everything else in the background lacks the attention to detail and it's just there to fill the empty space. Visual effects are still absent for most parts and just like the previous installment there are lots of visual-related glitches such as items disappearing or glitching through other objects.
Most of the audio assets from the original game are reused here with a few more sprinkled on top to give sound to new objects or interactions, but the Suicide Guy makes the same grunts overall and everything still sounds basic. The soundtrack although it includes new tunes still becomes repetitive quite fast, especially if you stick around a level for too long since each level only has one single track that will keep repeating.
Where the original had over 5 hours of content scattered across over 25 levels, Suicide Guy: Sleepin Deeply has only around 2 hours worth of content and there isn't as much variety to dig through since there are only a few levels. If you liked the first game and want more of that, here it is, but if you were hoping on any kind of improvement over the original there is none.
As DLC for the original game this would've been fine, but instead it was released as a stand alone game for the price of a DLC which depending on how much you've liked the original you might like more or less. Regardless of your preference keep in mind this game is shorter than the first one and still has the same problems the original had in every aspect, so if you haven't played the first Suicide Guy you should start there and continue with this if you still want more.